About the Upcoming Logic Engine 2.0 Update


Logic Engine Update 2.0

Hi everyone, I’m so proud to announce the upcoming update for my Logic Engine. For those who don’t know, Logic Engine is a free and open-source Logic Circuit Simulator.

The program was built in one month, so it was buggy. During summer, I had time to sit and redesign the application, so I did. And with the upcoming patch, I’m presenting you with a completely redesigned version of my application.

  • Now, let’s check out each part of the upcoming update.

UI Redesign

  • UI is completely redesigned with cleaner aspects to provide you with as much space as possible.
  • It keeps all pre-existing features but provides in a much cleaner and eye-pleasing way.

UI Redesign

Introducing Package Manager :

  • The new patch features a package manager which allows users to download and upload custom tools (such as prefabs). That way, you can start building logic tools faster than ever.

Optimization :

  • The project is entirely rewritten with static-typing in Godot 3.3 to improve the performance.
  • I worked hard on optimizing the previous code. And I’m happy to see the better results.
  • Instead of custom tools, I used GraphNode and GraphEdit, which are more optimized.

Redesigned file Structure :

  • The saving files option had to be redesigned due to the implementation of the package manager. They will keep using JSON files but in a cleaner way.

Bug Fixes :

  • Current version of the application had many bugs, and most will be fixed until the release.

Upcoming Features :

  • Linux Support ( From now on, this will be one of my priorities )
  • Text Editor
  • Server for Package Manager

Discussion Page

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